We propose a novel deep neural network architecture to learn interpretable representation for medical image analysis. Our architecture generates a global attention for region of interest, and then learns bag of words style deep feature embeddings with local attention. The global, and local feature maps are combined using a contemporary transformer architecture for highly accurate Gallbladder Cancer (GBC) detection from Ultrasound (USG) images. Our experiments indicate that the detection accuracy of our model beats even human radiologists, and advocates its use as the second reader for GBC diagnosis. Bag of words embeddings allow our model to be probed for generating interpretable explanations for GBC detection consistent with the ones reported in medical literature. We show that the proposed model not only helps understand decisions of neural network models but also aids in discovery of new visual features relevant to the diagnosis of GBC. Source-code and model will be available at https://github.com/sbasu276/RadFormer
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丰富的时间信息和视角中的变化使视频数据成为使用无监督的对比度学习(UCL)技术学习图像表示的有吸引力的选择。最先进的(SOTA)对比度学习技术将视频中的帧视为嵌入空间中的阳性,而其他视频的框架则被视为负面因素。我们观察到,与自然场景视频中对象的多种视图不同,超声(US)视频捕获了器官的不同2D片。因此,即使是相同的美国视频的暂时遥远框架之间几乎没有相似之处。在本文中,我们建议相反使用诸如硬底面的框架。我们主张在UCL框架中对硬度敏感的负挖掘课程进行挖掘,并在硬度敏感的负面挖掘课程中挖掘,以学习丰富的图像表示。我们部署框架以从美国视频中学习胆囊(GB)恶性肿瘤的表示。我们还构建了第一个大型US视频数据集,其中包含64个视频和15,800帧,用于学习GB表示。我们表明,经过我们框架训练的标准RESNET50骨干线可以提高使用SOTA UCL技术预测的模型的准确性,并在Imagenet上对ImageNet上的有监督的预处理模型提高了GB恶性检测任务的预期模型,提高了2-6%。我们进一步验证了方法在COVID-19病理的公开肺图像数据集上的普遍性,与SOTA相比,改善了1.5%。源代码,数据集和模型可在https://gbc-iitd.github.io/usucl上找到。
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We present 3D Highlighter, a technique for localizing semantic regions on a mesh using text as input. A key feature of our system is the ability to interpret "out-of-domain" localizations. Our system demonstrates the ability to reason about where to place non-obviously related concepts on an input 3D shape, such as adding clothing to a bare 3D animal model. Our method contextualizes the text description using a neural field and colors the corresponding region of the shape using a probability-weighted blend. Our neural optimization is guided by a pre-trained CLIP encoder, which bypasses the need for any 3D datasets or 3D annotations. Thus, 3D Highlighter is highly flexible, general, and capable of producing localizations on a myriad of input shapes. Our code is publicly available at https://github.com/threedle/3DHighlighter.
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We present a neural technique for learning to select a local sub-region around a point which can be used for mesh parameterization. The motivation for our framework is driven by interactive workflows used for decaling, texturing, or painting on surfaces. Our key idea is to incorporate segmentation probabilities as weights of a classical parameterization method, implemented as a novel differentiable parameterization layer within a neural network framework. We train a segmentation network to select 3D regions that are parameterized into 2D and penalized by the resulting distortion, giving rise to segmentations which are distortion-aware. Following training, a user can use our system to interactively select a point on the mesh and obtain a large, meaningful region around the selection which induces a low-distortion parameterization. Our code and project page are currently available.
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There is no settled universal 3D representation for geometry with many alternatives such as point clouds, meshes, implicit functions, and voxels to name a few. In this work, we present a new, compelling alternative for representing shapes using a sequence of cross-sectional closed loops. The loops across all planes form an organizational hierarchy which we leverage for autoregressive shape synthesis and editing. Loops are a non-local description of the underlying shape, as simple loop manipulations (such as shifts) result in significant structural changes to the geometry. This is in contrast to manipulating local primitives such as points in a point cloud or a triangle in a triangle mesh. We further demonstrate that loops are intuitive and natural primitive for analyzing and editing shapes, both computationally and for users.
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We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a short video clip of the person to create the avatar and assume no knowledge about the lighting environment. We present a novel framework to model humans while disentangling their geometry, texture, and also lighting environment from monocular RGB videos. To simplify this otherwise ill-posed task we first estimate the coarse geometry and texture of the person via SMPL+D model fitting and then learn an articulated neural representation for photorealistic image generation. RANA first generates the normal and albedo maps of the person in any given target body pose and then uses spherical harmonics lighting to generate the shaded image in the target lighting environment. We also propose to pretrain RANA using synthetic images and demonstrate that it leads to better disentanglement between geometry and texture while also improving robustness to novel body poses. Finally, we also present a new photorealistic synthetic dataset, Relighting Humans, to quantitatively evaluate the performance of the proposed approach.
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Machine learning is the study of computer algorithms that can automatically improve based on data and experience. Machine learning algorithms build a model from sample data, called training data, to make predictions or judgments without being explicitly programmed to do so. A variety of wellknown machine learning algorithms have been developed for use in the field of computer science to analyze data. This paper introduced a new machine learning algorithm called impact learning. Impact learning is a supervised learning algorithm that can be consolidated in both classification and regression problems. It can furthermore manifest its superiority in analyzing competitive data. This algorithm is remarkable for learning from the competitive situation and the competition comes from the effects of autonomous features. It is prepared by the impacts of the highlights from the intrinsic rate of natural increase (RNI). We, moreover, manifest the prevalence of the impact learning over the conventional machine learning algorithm.
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Named entity recognition models (NER), are widely used for identifying named entities (e.g., individuals, locations, and other information) in text documents. Machine learning based NER models are increasingly being applied in privacy-sensitive applications that need automatic and scalable identification of sensitive information to redact text for data sharing. In this paper, we study the setting when NER models are available as a black-box service for identifying sensitive information in user documents and show that these models are vulnerable to membership inference on their training datasets. With updated pre-trained NER models from spaCy, we demonstrate two distinct membership attacks on these models. Our first attack capitalizes on unintended memorization in the NER's underlying neural network, a phenomenon NNs are known to be vulnerable to. Our second attack leverages a timing side-channel to target NER models that maintain vocabularies constructed from the training data. We show that different functional paths of words within the training dataset in contrast to words not previously seen have measurable differences in execution time. Revealing membership status of training samples has clear privacy implications, e.g., in text redaction, sensitive words or phrases to be found and removed, are at risk of being detected in the training dataset. Our experimental evaluation includes the redaction of both password and health data, presenting both security risks and privacy/regulatory issues. This is exacerbated by results that show memorization with only a single phrase. We achieved 70% AUC in our first attack on a text redaction use-case. We also show overwhelming success in the timing attack with 99.23% AUC. Finally we discuss potential mitigation approaches to realize the safe use of NER models in light of the privacy and security implications of membership inference attacks.
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Skill-based reinforcement learning (RL) has emerged as a promising strategy to leverage prior knowledge for accelerated robot learning. Skills are typically extracted from expert demonstrations and are embedded into a latent space from which they can be sampled as actions by a high-level RL agent. However, this skill space is expansive, and not all skills are relevant for a given robot state, making exploration difficult. Furthermore, the downstream RL agent is limited to learning structurally similar tasks to those used to construct the skill space. We firstly propose accelerating exploration in the skill space using state-conditioned generative models to directly bias the high-level agent towards only sampling skills relevant to a given state based on prior experience. Next, we propose a low-level residual policy for fine-grained skill adaptation enabling downstream RL agents to adapt to unseen task variations. Finally, we validate our approach across four challenging manipulation tasks that differ from those used to build the skill space, demonstrating our ability to learn across task variations while significantly accelerating exploration, outperforming prior works. Code and videos are available on our project website: https://krishanrana.github.io/reskill.
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Federated learning (FL) is a collaborative machine learning framework that requires different clients (e.g., Internet of Things devices) to participate in the machine learning model training process by training and uploading their local models to an FL server in each global iteration. Upon receiving the local models from all the clients, the FL server generates a global model by aggregating the received local models. This traditional FL process may suffer from the straggler problem in heterogeneous client settings, where the FL server has to wait for slow clients to upload their local models in each global iteration, thus increasing the overall training time. One of the solutions is to set up a deadline and only the clients that can upload their local models before the deadline would be selected in the FL process. This solution may lead to a slow convergence rate and global model overfitting issues due to the limited client selection. In this paper, we propose the Latency awarE Semi-synchronous client Selection and mOdel aggregation for federated learNing (LESSON) method that allows all the clients to participate in the whole FL process but with different frequencies. That is, faster clients would be scheduled to upload their models more frequently than slow clients, thus resolving the straggler problem and accelerating the convergence speed, while avoiding model overfitting. Also, LESSON is capable of adjusting the tradeoff between the model accuracy and convergence rate by varying the deadline. Extensive simulations have been conducted to compare the performance of LESSON with the other two baseline methods, i.e., FedAvg and FedCS. The simulation results demonstrate that LESSON achieves faster convergence speed than FedAvg and FedCS, and higher model accuracy than FedCS.
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